This week we have something new! Geo Events is now available, our new application. With it you can see who was born or died on a day like today or what happened on your birthday.
Use the filters to get the facts that interest you. Then if you want to know more about this person or event, the application allows you to open the Wikipedia website. This functionality has been possible thanks to the incorporation of TSMiniWebBrowser, a component developed by Toni Sala from Indie Dev Stories, thanks Toni!
What are you waiting for? Give it a try!
A couple of months ago I started working with Ray Wenderlich updating and writing new Cocos2D-X tutorials and yesterday the first of the was published: Cocos2D-X Tutorial for iOS and Android: Getting Started.
Although this is a tutorial for beginners, contains information that will be useful even to those who already have some experience with Cocos2D-X. For example, one aspect that is discussed in the tutorial is the configuration of the working environment for both iOS and Android, and this is where someone who has only dealt with Xcode can find most problems.
The Java world can be very cruel, particularly if allied with Eclipse and Android, for someone who only knows the iOS development environment so the tutorial explains step by step how to configure both Xcode and Eclipse to have them ready to develop games using Cocos2D-X: from installing templates Cocos2D-X projects or declaring environment variables to configure a virtual device for Android.
Thus, whether you are initiated in Cocos2D-X or you have done your own games but you still haven’t port them to Android, I recommend you to take a look at Cocos2D-X Tutorial for iOS and Android: Getting Started and get ready for the next tutorials, they are going to be fun!
I want to start developing games for smartphones, what framework should I use? That’s the question every developer asks and the reason is, fortunately, there is a huge range of frameworks to achieve our goal. There are frameworks based on scripting languages and those based on object-oriented languages, open-source and private, to develop iOS and multiplatform games, with a higher or lower learning curve, 2D or 3D, etc. Surfing the Internet we find that we can choose from numerous options: Corona, Cocos2d, Unity3D, GameSalad, Adobe AIR, Torque2D, Kobold2D. So, what framework is the best? Unfortunately the answer is not simple and depends on the characteristics that we are looking for in. We must analyze the pros and cons of each and choose the one that best suits our needs.
In our case, we seek a framework that allows us to develop 2D games for iOS (although we don’t discard the other platforms), preferably free or not too expensive and that is powerful enough to easily support physical and particle effects. Of all those mentioned above we will analyze and compare Corona, Cocos2d (specifically Cocos2d-x) and Unity, as they cover our needs in different ways.
It’s a cross-platform framework ( iOS , Android , Kindle Fire and NOOK ) and includes libraries with OpenGL, OpenAL, Google Maps, Box2D, Facebook Connect and Game Center. Thanks to them you can create both games and apps of all kinds. Corona is based on LUA, a scripting language very light and easy to learn. Most professionals agree that it takes less time and fewer lines of code to develop as compared to Java, Objective-C or C++ (provided that they don’t include advanced options like multiplayer or synchronize data “in the cloud”).